I'm writing this thread because I would like to share with you an experiment I made as a result of two years of using an old, single core system (an overclocked Pentium III-S Tualatin 1.4GHz) with the modern web. So, do not forget to install both the UOC Patch and the Enforcer! An explanation on how to install the UOC Enforcer is written below, right in this post. The UOC Enforcer is required in order to fully enjoy the optimizations introduced by the new version. I recommend you to start with a new and clean profile, in order to get the most out of your patched browser: old and "dirty" profiles might hamper the performance of this new version of the UOC Patch. Users of the SeaMonkey browser, especially version 2.48, can use the 45 ESR version of the Patch. A new version of the UOC Patch is currently in development, but I cannot give exact release dates. ![]() The QUOC Patch uses the 45 ESR version of the UOC Enforcer. I haven't tested it on older versions and so, it might not be compatible with non-Quantum based browsers. The QUOC is aimed exclusively to Firefox Quantum-based browsers, so every browser newer than 52 ESR. Would you share instruction on how to create a release build machine on Azure? I thought when researched Microsoft Azure didn't support mac VM, only Windows and Linux.The UOC Patch has been successfully ported to the Quantum Generation! Experience a quantum leap in performance with the new QUOC Patch, based on the tried-and-true public N2M release of the classic UOC Patch. While this seems an old mac, it runs nothing other than just sitting there so I can connect from VS2019 to build my app. I used Mac mini Mid 2011, dual core i5, 2.5GHZ, 8GB ram, SSD drive, Catalina. So in December 2020, its looking pretty damn good. Its free for many, and takes about 5 minutes to build including nuget restore for our apps.įor debug builds on device, incremental builds are less than 30 seconds. We can't help you without that basic information.Īs a company we use Azure DevOps for release builds (as well as CI and CD obviously). You haven't mentioned what hardware you are building on: VS for Mac or VS for Windows, or your network connection to your Mac if VS for Windows. It hangs during builds and loses connection a lot of the time. ![]() I feel like this all has something to do with the Visual Studio iOS connection to the mac host for some reason. They said using Github with testflight seems common, but I guess there is no way to debug with iOS in local environment? When I asked what do others do and what do you recommend, they said to get a windows machine and build to my mac host on there instead. They dont know what is the reason why my iOS builds to simulator are slow or why builds to a plugged in iOS device are basically undoable. They said there have been a rise in complaints like this since Catalina update. Even when opened on VS mac it wont run so I need to run via Windows 10 environment.Īt first they thought maybe it was due to me running a Windows VM via parallels on my mac as it might be against mac policy, but after consideration it was found it is not against the policy. I said I would use Visual Studio on Mac, however any time I open the projects I have on there it updates my project files with unnecessary things which makes me MS build host throw exceptions. User387475 I sent a ticket and even spoke on the phone with a MS support rep about my situation.
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